tf2 afterburn damage. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. tf2 afterburn damage

 
 October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7tf2 afterburn damage  A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games

It should only deal 2 damage per tick. Now, it makes sense to have afterburn in the game. ”. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. 11 votes, 30 comments. CryptoTeam Fortress 2. Incendiary Ammo: Upgrade for all Miniguns. Passive reload. Heavy Mask Level 10 Hat. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Anti-Pyro strategy. Just a thought. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. T. But I have two horrible suggestions to "fix" it. Additionally, this weapon reloads its entire clip at once taking 1. Team Fortress 2 does not have any method of dealing damage in decimals. Listed as "-20% damage penalty". Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. But lets look at the other component of flamethrower damage, afterburn. Knife Level 1 Knife. . A D. 4. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. The Chargin' Targe is an unlockable secondary weapon for the Demoman. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. new players see burn damage as "flamethrower damage". Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. The penalty really isn't relevant, but in the other hand, afterburn damage overall is barely relevant to begin with in the current game because there are so many ways to easily. It makes dealing with pyros extremely annoying, especially as soldier or spy. 1. On the Detonator's wiki page, it says the following under base damage: . Reply More posts you may like. . Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. Added: Killing blows on marked players grant a 3 second speed boost. But due to the . I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. While healing, provides you and your target with a constant 10% resistance to the selected damage type. Low risk. Players killed by fire or afterburn drop a burning corpse. add onhit addammo. List of item attributes. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). You're effectively having to decide between losing sixty health or devote time and. The Flare Gun can cover long range, but the pyro is still a close range class. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. Even if it's easier to play against Pyro at higher elos it seem a. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Yes. A D. Pyro is a class very focused on comboes as-is. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. _TheNumber7_ • 8 mo. Selling Strange Part: Damage Dealt for 6 keys, 23. Now, it makes sense to have afterburn in the game. Better visual sync, more consistent (no visuals/damage mismatch). It is a large, shoulder-fired, retrofuturistic raygun. Bleed damage is applied to players that are bleeding. You shouldn’t even be relying on afterburn. After all, not every merc’s attire is lined with asbestos. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. can cancel it out. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. After all, not every merc’s attire is lined with asbestos. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. After nine years in…The Team Fortress Classic Pyro sucks. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. txt file. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Loadout Stats. 25x) Both: took 2 damage (resisted twice, [0. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. How do you think the Afterburner will function if it's. However, the mechanic itself is broken and makes. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. 1. "damage penalty" and 2. Good medic will stay in safe place and always control his damage recieved/risks. 01, you could also just wait for it to drop again. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Ih. not something that should've been added. It does NOT count reflects sadly. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. For one thing, the Chargin' Targe gave great resistance to fire already. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. Click to listen. If there was a sniper you will be dead in a second. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. With bonus afterburn damage and bonus damage with ranged weapons. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. However, the mechanic itself is broken and makes. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. The plugin/server mod was created by UltiMario and Mr. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. The flames of the flame throwers become unpredictable at maximum range. A D. This can be used to chain multiple flamed enemies together in order to hit them. They increased the damage of Afterburn to 4 every tick for 7. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. Team Fortress 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Can cover long range. Team Fortress 2. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. 20:2711. Question on calculating Scorch Shot damage. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. The best way to fix it is to delete all flame particles after the Pyro dies. Also, some weapons have damage based on where. The Harvester is a melee weapon for the Pyro. We all know that the original intent of fire in TF2 was to create chaos. For one thing, the Chargin' Targe gave great resistance to fire already. But still, you're trading a damage for an. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. res. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. Fire damage is caused by both flaming weaponry and the afterburn they induce. However, the mechanic itself is broken and makes. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. Getting full Damage relies on you and not the bugged Heat Density. Alien Swarm Parasite Level 20 Mascot. Now, it makes sense to have afterburn in the game. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Primary Weapons. This was very clearly stated during the patch notes. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. After all, not every merc’s attire is lined with asbestos. tf. 6. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. T. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. For one thing, the Chargin' Targe gave great resistance to fire already. The rate at which Medic's build uber off of burning patients is also reduced by 50%. The Pyro is deadly when flanking and ambushing. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. Also make sure it is set to the "allow" setting. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. It has been nerfed already but it's still annoying, not op. So rather than a damage over time effect, its delivered as a chunk of burst damage. The Sniper can use Jarate to extinguish himself or his teammates. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. ago. I agree with you on the degreaser’s afterburn penalty being a big deal. I'm aware the damage it does is slightly lower than a melee hit. _TheNumber7_ • 8 mo. res and the second one is tf esourceClientScheme. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. . The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. This weapon will reload automatically when not active. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. Shotgun Level 1 Shotgun. Team Fortress 2 does not have any method of dealing damage in decimals. However, if a direct hit is scored, the pellet will hit the ground (usually. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 80-106 is only 1 flare at essentially any range, it can also effect multiple. Allowing a combination with the Neon Annihilator. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. O. Guaranteed mini-crits vs crit-boosted targets. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. However, the mechanic itself is broken and makes. Press your reload key to cycle through resist types. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 8=0. 8m radius Applies afterburn Can kill multiple. __y_y_y_yy_y____y_y. This results in an 1. All damage is rounded up to the nearest whole number. . also. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. . Eye Jan 9, 2018 @ 12:29am. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. Feeling the rage here too. The flamethrower, needs a buff. Now the TF2 team made it hit slightly harder it becomes more of a threat. 5 seconds, just barely enough to combo on those two with. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. Name the filter something, like critdamage. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Melee damage can destroy. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. The existence of this weapon was first discovered in the form of a VTF filename string found in. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. The Pyro is a class whose combat strategies revolve around close-range combat. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). 0001 becomes 6. The Flare Gun can cover long range, but the pyro is still a close range class. While healing, provides you and your target with a constant 10% resistance to the selected damage type. The penalty is also increased to 50%. People would write off afterburn like nothing. • 2 yr. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. 08 damage. Dealer's Visor Level 50 Hat. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. +67% ÜberCharge rate. So Heres my idea on how we can fix/adjust pyros afterburn. HalfwrongWasTaken • 6 mo. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. As it is, it's only a mild nuisance. 1AsianPanda Medic / Engineer • 3 yr. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Changed: Now deals up to 100% higher base damage as the user becomes injured. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. -33% ÜberCharge rate on Overhealed patients. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. You can help TF2 Classic Wiki by expanding it. 207. use more gun. Degreaser > Stock, especially in competitive. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. this isnt too important, but different afterburn durations won't have the same damage thresholds. (I am trying to sound smart, but I don't think I did my math right. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. Pyro Mask Level 10 Hat. 75% fire resistance: took 7 damage (0. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. With afterburn immunity and over 40% fire protection. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 0. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. A portion of the shield is missing and splintered. The demoman is a high-damage dealing explosive projectile class. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The major changes include: Fixed a client crash related to the Dragon's Fury. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. There is NOTHING wrong with this. It makes dealing with pyros extremely annoying, especially as soldier or spy. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. Tell me which one you would prefer. Level 8 Vaccinator. +%s1% cloak on kill. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. If a player is jarated, it does 3 damage/half second. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). lst file in the PatchVersion 1. 165. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Medic isn't a god. +67% ÜberCharge rate. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. After all, not every merc’s attire is lined with asbestos. Flare Gun + reskins. They increased the damage of Afterburn to 4 every tick for 7. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. O. Afterburn was mostly used to expose spies. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. however unintuitively, the bonus damage seems to work from the top down. +200% afterburn damage bonusAny after damage effect should be hard to apply. This will also persist after the Pyro's death, unless they have the Harvester equipped. CONS: Marked For Death when deployed. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. These can be essential for survival. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. at close/medium range let it deal the full 7 seconds. Damage is any event that reduces the health of a player or entity. 5 (the number of particles per second) and add afterburn. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. The update will be applied automatically when you restart Team Fortress 2. 411 uptime-downtime ratio, which is a bit better than the Scattergun. Most weapons in TF2 have minmax damage. The Scorch Shot is a community-created secondary weapon for the Pyro. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. The scorch shot theoretically can deal over 100 damage in single flare. Added: This weapon holsters 25% faster. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. It if takes more time for them to die, it won't be count. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. Also reflecting flares will apply the afterburn damage penalty. The update will be applied automatically when you restart Team Fortress 2. Backburner: +50 Max health removed, airblast cost increased to 150%. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. its only immune to afterburn. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Added The Hot Hand. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Shortstop is a good scattergun sidegrade. Fire particles will penetrate players and buildings. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. 2 less airblasts. 4. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. All flare guns are overpowered. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Instead of afterburn penalty, less afterburn time, roughly 50% less. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. rad_knight. Team Fortress 2. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. A Burning Spy. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. True, Afterburn is the same damage but dealt out faster. Or you can use Chris' TF2 configs here [fakkelbrigade. Team Fortress 2. Sorted by: 6. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides.